If it was a matter of picking the correct door, probability would suggest we'd have done it once by now and noticed the difference. But perhaps there's an order we're meant to follow. Or some sort of hidden door...?
Alright. We should try opening them at the exact same time, and then one after another. Might tell us something.
[ so he'll go to the door closest to where she is! surely! surely this will do Something and is not completely futile. where is their convenient walkie-talkie for clues from god. this is a terrible escape room. ]
[ together, they kick it open! it's still a hallway. but wait, when they step through this time, cloud pauses as he looks around. ]
... Are we... back where we started?
[ this is a genuine question. is this the initial hallway or more hallway. he can't tell anymore. is this slightly different or is he hallucinating out of desperation? ]
[ he doesn't seem to mind her being irritated. he gets it. it is a mood. ]
No kidding. Least we're out. I was worried we'd be there all day.
[ i am assigning them somewhere with a clock, even if we might not have one in the setting, solely so cloud can look at it, see that it is basically the same time they left, and pause. ]
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[stubbornly.] And I won't. [she would.] But you are right. There must be a trick to it.
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[ wouldn't that be logical? cloud heads into a new hallway with closed doors ]
It's entertainment, so maybe we should be thinking of it as messed up game rules.
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[she'll start feeling around the wall.]
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Order might be it. Maybe next time we open the door we try to listen for a click.
[ all good puzzles make a noise when it's the right choice. that's the jrpg logic. ]
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What if we open two doors at once and see if we spot any differences?
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[ so he'll go to the door closest to where she is! surely! surely this will do Something and is not completely futile. where is their convenient walkie-talkie for clues from god. this is a terrible escape room. ]
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[opening the other door! this is useless.]
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... Maybe if we both step into them, it'll be different ones...?
[ or maybe it's just more hallways. ]
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So what then? Keep walking the infinite hallways and hope something changes? I doubt it'll spit us out if we stay still.
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Let's...keep trying. See if we can spot a pattern, perhaps.
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[ he sounds frustrated. wow, cloud, it hasn't been that long. try opening another door. i'm sure this hallway will be different. ]
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[ what if he just. kicks the door. surely this will help. ]
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[helping him kick it.]
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... Are we... back where we started?
[ this is a genuine question. is this the initial hallway or more hallway. he can't tell anymore. is this slightly different or is he hallucinating out of desperation? ]
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...Can we get back to the lobby, do you think?
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[ does the door at the end of this hallway lead back to the lobby or is it another hallway? find out next time on Dragonball Z!
no, he opens it and it's the regular hotel ]
... I have no idea how we got out.
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...Maybe they just became bored of toying with us.
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[ he is going to. lead them the fuck out of there for now ]
You good?
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[she seems irritated he'd even ask even if she also seems a little frazzled.]
How ridiculous. What a waste of time.
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No kidding. Least we're out. I was worried we'd be there all day.
[ i am assigning them somewhere with a clock, even if we might not have one in the setting, solely so cloud can look at it, see that it is basically the same time they left, and pause. ]
... Were we?
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[ hm. ]
Twelve hours?
[ that seems too long too? oh no the passage of time in a closed hotel with no window is actually a nightmare ]
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